Game Art Specialization
Do you have a passion for building worlds? ACC's Game Art program can give you the tools training and industry skills to forge a career in 3D Modeling. Our program is designed and taught by veteran artists from the game development industry who have the experience, know how, and inside-track knowledge to help you frame your future as a game artist.
Turn two-dimensional (2D) drawings into three-dimensional (3D) virtual experiences. Imagine, build and bring to light new 3D worlds with 3D modeling. We have years of industry experience, and we’d love to share it with you to help you find a career in 3D graphics, too.
Turn two-dimensional (2D) drawings into three-dimensional (3D) virtual experiences. Imagine, build and bring to light new 3D worlds with 3D modeling. We have years of industry experience, and we’d love to share it with you to help you find a career in 3D graphics, too.
What IS Game Art Anyway?
Wikipedia defines Game Art as "a subset of game development. It is the process of creating the artistic aspects for video games. Video game art design begins in the pre-production phase of creating a video game. The video game artists are visual artists involved from the conception of the game and they make rough sketches of the characters, setting, objects, etc. These starting concept designs can also be created by the game designers before the game is moved into actualization. Sometimes these are concept designs are called “programmer art”. After the rough sketches are completed and the game is ready to be moved forward those artists or more artists are brought in to bring these sketches to life through graphic design.
The art design of a game can involve anywhere from two people and up. The larger the gaming company is the more people there are likely designing a game. Small gaming companies tend not to have as many artists meaning that their artist must be skilled in several types of art development, whereas the larger the company, although an artist can be skilled in several types of development, the roles each artist plays becomes more specialized."
The art design of a game can involve anywhere from two people and up. The larger the gaming company is the more people there are likely designing a game. Small gaming companies tend not to have as many artists meaning that their artist must be skilled in several types of art development, whereas the larger the company, although an artist can be skilled in several types of development, the roles each artist plays becomes more specialized."
Get Prepared For a Career in Game Art
According to Glassdoor, the average Austin game artist makes approximately $64,000 per year, about $8,000 more than the national average.
With An ACC Game Art Education...
You Can Become a:
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You Will Learn:
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You Will Be Trained In:
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The Game Art Specialization - Associate of Applied Science Degree with is a 6 semester, 60 hour degree featuring 13 classes that are geared to ignite students to become entry-level 3D modelers in the Austin game, animation, and film industries and beyond. The Associate's degree includes 5 Core Curriculum classes. Please contact an advisor with any questions.
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Semester 1 |
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Course / Number |
Description |
Credits |
GAME 1475 |
2D Design for Games |
4 |
ARTV 1445 |
3D Modeling and Rendering I |
4 |
ARTC 1309 |
Basic Illustration |
3 |
SPCH or EDUC 1300 |
Oral Communication or *Effective Learning: Strategies for College Success |
3 |
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Total Hours |
14 |
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Semester 2 |
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GAME 2338 |
Game Testing |
3 |
GAME 1334 |
Video Game Art I |
3 |
ARTV 1441 |
3D Animation I |
4 |
GAME 1270 |
Introduction to Game Design & Development |
2 |
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Total Hours |
12 |
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Semester 3 |
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ARTV 2471 |
3D Lighting & Surfacing |
4 |
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Total Hours |
4 |
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Semester 4 |
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ARTV 2445 |
3D Modeling & Rendering II |
4 |
GAME 2309 |
Video Game Art II |
3 |
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English Composition I |
3 |
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Mathematics |
3 |
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Total Hours |
13 |
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Semester 5 |
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ARTV 2375 |
3D Modeling & Rendering III |
3 |
GAME 2378 |
Video Game Art III |
3 |
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Language, Philosophy, & Culture/Creative Arts |
3 |
.SOCI 1301 or PSYC 2301 |
Intro to Psychology or Intro to Sociology |
3 |
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Total Hours |
12 |
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Semester 6 |
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GAME 2270 |
Portfolio Development for Game Art |
2 |
GAME 2359 |
Game and Simulation Group Project |
3 |
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Total Hours |
5 |
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.Total Hours for Degree: |
60 |
The Game Art Level II Certificate is a 6 semester, 45 hour degree featuring 13 classes that are geared to ignite students to become entry-level 3D modelers in the Austin game, animation, and film industries and beyond. Please contact an advisor with any questions.
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. |
. |
Semester 1 |
. |
. |
Course / Number |
Description |
Credits |
GAME 1475 |
2D Design for Games |
4 |
ARTV 1445 |
3D Modeling and Rendering I |
4 |
ARTC 1309 |
Basic Illustration |
3 |
. |
Total Hours |
11 |
Semester 2 |
. |
. |
GAME 2338 |
Game Testing |
3 |
GAME 1334 |
Video Game Art I |
3 |
ARTV 1441 |
3D Animation I |
4 |
GAME 1270 |
Introduction to Game Design & Development |
2 |
. |
Total Hours |
12 |
. |
. |
. |
Semester 3 |
. |
. |
ARTV 2471 |
3D Lighting & Surfacing |
4 |
. |
Total Hours |
4 |
. |
. |
. |
Semester 4 |
. |
. |
ARTV 2445 |
3D Modeling & Rendering II |
3 |
GAME 2309 |
Video Game Art II |
4 |
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Total Hours |
7 |
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Semester 5 |
. |
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ARTV 2375 |
3D Modeling and Rendering III |
3 |
GAME 2378 |
Video Game Art III |
3 |
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Total Hours |
6 |
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Semester 6 |
. |
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GAME 2270 |
Portfolio Development for Game Art |
3 |
GAME 2359 |
Game and Simulation Group Project |
2 |
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Total Hours |
5 |
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Total Hours for Degree: |
45 |
Game Art Resources
- General Info
- Student Orientation -- PDF
- FAQ
- Helpful Websites
- Textbooks
- Design Notes
- Elements and Principles -- short | long
- Modeling Principles
- Fast Food Color Theory
- Brainstorming
- Using Industry Concept Art
- Industry Info
THE GAME ART TEAM
Stephen Connor
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Niall Farrell
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Geoff Mellon
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